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Age Of Mythology Retold
Randomize Age of Mythology: Retold campaigns, scenarios, gods, units, hero abilities, relics, and rewards. Campaign sections unlock independently and each scenario has its own progression logic. Complete objectives and scenario victories to exchange items with the rest of the Archipelago multiworld and advance toward the finale.
Downloads
Overview
Age Of Mythology Retold
What does this randomizer do?
Age of Mythology: Retold Archipelago randomizes progression through the Fall of the Trident campaign, with optional New Atlantis and Golden Gift campaigns. Scenario access, civilization ages, trainable units, hero abilities, relics, resources, traps, and Gem Shop rewards can all participate in the multiworld.
Items received from other players are applied by the Age of Mythology Archipelago client. Completed objectives are reported between scenarios because the game's XS scripting environment cannot exchange Archipelago data directly.
What players install
Players need the Fall of the Trident Archipelago Randomizer mod from Age of Mythology: Retold's in-game mod
platform and the aom.apworld client integration. ArchipelagoMine generates and hosts the world, but the player still
installs the APWorld locally so the Archipelago Launcher can run Age of Mythology Retold Client and install the
required trigger files.
This is not a ROM patching workflow and there is no separate per-seed patch download.
Campaign and DLC options
The base Fall of the Trident Greek, Egyptian, and Norse sections can be enabled independently. New Atlantis and Golden Gift are optional campaign pools. Random Major Gods can also include Atlantean and supported DLC pantheons when those options are enabled; only select content available in your game installation.